heres statius and all that other stuff
http://www.runelocus.com/forums/showthread.php?t=26507 if(i == 13642) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14057; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 750; //zoom increase will make it smaller
class8.anInt190 = 126; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14058;//male wearing
class8.anInt200 = 14058;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Statius's full helm";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13643) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14059; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1300; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14060;//male wearing
class8.anInt200 = 14060;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Statius's warhammer";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13644) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14061; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1800; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14062;//male wearing
class8.anInt200 = 14062;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Vesta's longsword";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13645) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14063; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1600; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14064;//male wearing
class8.anInt200 = 14064;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Vesta's spear";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13646) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14065; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 750; //zoom increase will make it smaller
class8.anInt190 = 126; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14066;//male wearing
class8.anInt200 = 14066;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Zuriel's hood";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13647) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14067; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1600; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14068;//male wearing
class8.anInt200 = 14068;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Zuriel's staff";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13648) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14069; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 650; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 0; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14070;//male wearing
class8.anInt200 = 14070;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Morrigan's coif";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13649) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14071; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1600; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14072;//male wearing
class8.anInt200 = 14072;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Morrigan's javelin";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}
if(i == 13650) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anInt174 = 14073; //
class8.aBoolean176 = false;//Stackable
class8.anInt181 = 1000; //zoom increase will make it smaller
class8.anInt190 = 470; //model rotate up+down increase to move doen away from you
class8.anInt198 = 129; //model rotate side ways increase to move right in circle
class8.anInt169 = -1; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt204 = 28;
class8.anInt165 = 14074;//male wearing
class8.anInt200 = 14074;//female wearing
class8.anInt204 = 28;
class8.anInt175 = -1;//Unknown
class8.anInt164 = -1;//Female arms/sleeves
class8.anInt188 = -1;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Morrigan's throwing axe";//Name of the new item
class8.aByteArray178 = "A reward from PKing some narbs
![Wink](https://2img.net/i/fa/i/smiles/icon_wink.gif)
".getBytes();//examin info
}